Gaming
With Street Fighter V being the first mainline Street Fighter game to release on console first, as opposed to in Japanese arcades, there has been something of a change in what the standard means of controlling a fighting game is in 2019.
Sure, the home console release of Street Fighter IV got a lot of people playing fighting games competitively for the first time and some of those players used the pad that came with the system, but the very best players were still using fight sticks, as was the norm.
It’s not just a shift towards standard console controllers, however. A few other ways have appeared – some causing controversy as to whether they should be allowed in competitive play. Here’s the five major categories of control method you see at your average Capcom Pro Tour event, some pros and cons, and which players utilise them.
Arcade Sticks
Used by: Tokido, Fuudo, Fujimura, Bonchan
The classic. Taken straight off the front of an arcade cabinet, the iconic stick and six button layout has been the staple of the Street Fighter scene since, well, Street Fighter II onwards, with all of the games being designed with this particular setup in mind.
A stick grants you the best possible access to all of the buttons at any one time. No need to deal with awkward shoulder buttons or analog inputs – just real, top quality digital input ready to go at the literal push of a button!
There are some other clear advantages. Most sticks feature eight face buttons, while Street Fighter V only requires six, meaning that two buttons can be bound to other inputs. Hitting all three buttons at once on a Dual Shock 4 would require some weird crab-like grip, so the other two buttons are used for all three punches and kicks as standard. On a stick, hitting all three is dead easy, so the other two buttons can be mapped to, say, throw or V-Trigger activation, depending on player preference.
A fight stick also looks rad – a custom stick with bespoke artwork is unlike anything else in competitive gaming.
Dual Shock 4
Used by: Punk, NuckleDu, Phenom, MenaRD, John Takeuchi
What do the players listed above have in common? Other than being absolutely world class at Street Fighter V, they’re all quite young – all early twenties. Street Fighter IV would be their first major Street Fighter game and most people are just going to play the game with whatever they’ve got in front of them, and forget about buying an expensive stick just to play what could be one video game.
The advantages of the pad initially lie in the dpad. Put simply, being able to quickly move into a blocking position with your thumb is a significantly quicker motion than pulling back on an arcade stick.
There are, however, a few little tricks that can be done with the fact that the Dual Shock 4 has analog sticks as well as the dpad, and both can be used for movement. Some players will hold a direction on the analog stick whilst moving with the dpad, meaning that they’re always ready to go into a charge, or be able to buffer in the input for, say, a spinning piledriver.
This has gained some controversy in recent times, as being able to essentially press multiple directions at once is something that can only be utilised by certain control methods and isn’t standard across the board.
Hitbox
Used by: Daigo Umehara, AutoMattock
Ah, the Hitbox. The current hot topic in fighting games came after a video of Daigo Umehara using a ‘Gafrobox’ appeared online, where Daigo was able to do all sorts of wild stuff, like Guile’s Super, by simply holding back and tapping towards twice and punch. There was a lot of misinformation kicking around following the release of this video and subsequently, Capcom banned the Hitbox from the next tournament.
Hitboxes are now allowed again, but there’s still some real controversy around them. They need to be fitted with an input cleaning device called an SOCD, which essentially means if you hit two directions at once, the Hitbox only sends one to the game. There’s discussion about some Hitboxes having additional buttons and whether that grants a player any real advantage. Because of their homebrew and very customisable nature, there’s always going to be some people who consider them to be cheating.
What Hitbox does do is undeniable – it gives a player the best of both worlds. Fast buttons and directions, digital and precise. Many players say that, if you’re starting to play Street Fighter tomorrow, start with a Hitbox. This is, of course, all good unless they end up getting banned from competitive play!
Six Button Pad
Used by: Problem X, Snake Eyez, your intrepid writer of this article
Although not widely used any more, the current Evo champion uses a six-button pad so there has to be something to this style of pad. There are three main types available – a Madcatz SFV branded affair that was largely panned upon release for having an awful ‘disc’ dpad, a classic Madcatz pad from the Xbox 360 that can still be used with a convertor and the Hori Fighting Commander Pro, the weapon of choice for a one Mr Problem X.
Sitting somewhere between the two worlds and offering up a dpad as well as the six lined up buttons, some players use this pad to avoid having to deal with shoulder buttons, while some have a different grip on the controller so the buttons can be pressed like an arcade stick, offering up some real versatility. Personally, I use one because I played a lot of fighting games on the Sega Saturn!
A big part of why they’re so sparsely used is availability. The last Madcatz line basically sank like a stone, and even when they made a second iteration with a passable dpad, no one really cared. Amusingly, this meant that that when you ordered one from Amazon, there was no way of knowing whether you were going to get the refined version or not – you just had to wait and see.
The classic Madcatz pads are affordable, but obviously need to be found second hand and the amount of wear and tear is going to vary quite a bit. The Hori Fighting Commander Pro, however, is a nightmare to get hold of, with prices soaring well over £100 whenever they turn up on eBay.
Other pads and peripherals
Used by: Smug, BrolyLegs, Luffy
Smug was known for having an insane Dudley in Street Fighter IV, nailing ridiculously difficult one frame links whilst using an Xbox 360 pad. A pad that, personally, I found to be simply not fit for the purpose of playing fighting games! It’s no surprise that, with that level of skill and muscle memory built up around that particular controller, he still uses it to play Street Fighter V, using a convertor.
BrolyLegs is a top level Street Fighter player who suffers from arthrogryposis, which prevents normal muscle growth. Instead of using one of the controllers designed for players with physical disabilities, Broly uses an Xbox 360 pad, which he manipulates using his cheek and tongue.
Finally, the most famous use of a previous generation control pad has to be top French player and Evo 2014 winner, Luffy, who uses an original PS1 controller, wired up through a remarkable web of different convertors. The PS1 controller is a digital pad masterclass – no analog triggers, no pressure sensitive buttons – and is clearly what he feels most comfortable using, as he kept it through to Street Fighter V, despite the PS4 having similar pads as standard.
And this is exactly it. Whatever your reasons for using your chosen control method, you should use what you’re most comfortable with and what you feel gives you the best results, be that in terms of execution or straight up wins.
One thing that these control methods do provide is a sense of character that other esports just don’t have. When you’ve got some Overwatch League team playing with some random branded mouse and keyboard, it’s not the same as people showing up with retro pads, bizarre Hitbox constructions or a fight stick covered in beautiful, bespoke artwork.