Microsoft revealed an all new Kinect to go with its brand new Xbox One console, and while it turns you into controller, it’s far from the most absurd way of playing games we’ve seen. We take a trip down memory lane to look at ten controllers that range from the outright daft to the somewhat disturbing.
Ever wanted to control your very own giant robot? Capcom’s 2002 Xbox game Steel Battalion let you do exactly that, and came with its very own gargantuan £120 controller that had two control sticks, around 40 buttons and its own set of pedals too. If you had room for the whole contraption, you’d be set for one epic mech game – but if you want to buy one now, you’ll be looking to fork out even more than the original price on eBay.
Sega Bass Fishing Rod
Originally an arcade game with a gimmicky controller, Sega Bass Fishing found its way onto the company’s short lived Dreamcast console, and brought the fishing rod controller with it. While it makes perfect sense for a fly fishing game, what’s odd about it is that you can use it play fighting classic Soul Calibur too, complete with motion controls that beat out the Wiiby six years.
Sega Activator
It might look like an octagonal hula hoop, but this ring actually beat Kinect to body control by several generations. It’s powered by infrared sensors: when you wave your hand or foot over any of 16 defined points, these are then interpreted as a button press by the Mega Drive - but it just didn’t work as well as was advertised. A lack of support, a high price and restrictive gameplay meant the Activator quietly slipped away from store shelves, never to be seen again.
Nintendo Wii Vitality Sensor
After the success of Wii Fit, it seemed like Nintendo had its finger on the pulse of exercise and health games, and that was set to continue with the Wii Vitality Sensor: a fingertip pulse oximeter sensor that hooked up to the Wii Remote and logged a number of signals from your body, including your pulse. Despite a big unveiling at the E3 games expo back in 2009, the accessory never saw the light of day.
Power Glove
Nintendo’s Wii wasn’t the company’s first foray into motion controls - far from it. Way back in the 1980s, the original NES got a taste of the future thanks to the Power Glove, a futuristic looking glove that had a controller strapped on top and used triangulation technology. ‘Cool’ was the buzzword that it tried to portray, but all it became was a glove that no one really wanted - it only ever worked with two games.
Atari Mindlink
While Kinect makes your whole body the controller, Atari’s Mindlink set out to make your mind the controller instead. A set of controllers and software were combined together to create the Atari Mindlink System, a combo headband with an infrared transmitter and receiver. The system could hook up to your Atari VCS 2600, Atari 7800 and Atari home computers, and would let you control on-screen action with your mind - unfortunately, it was never released.
Nintendo’s monster-hit lifestyle title Wii Fit owes its success to the inclusion of the Wii Balance board, but the Balance Board itself owes some inspiration to an Amiga creation spawned many years before in 1982: the Amiga Joyboard. Just like the Balance Board, it was controlled by a player’s foot movement, but it didn’t find much support outside of the single game that was released for it upon launch. Skateboarding fans might remember something similar in recent times with Tony Hawk Ride and the physical skateboard controller that was, frankly, equally useless.
When it comes to controllers, it’s usually all about function: it’s rare for a company to build a pad designed to get you in the mood for a single game. But that’s exactly what Capcom did with accessory maker Nyko, launching a commemorative zombie slaying GameCube and PlayStation 2 controller made in the shape of a chainsaw, which came complete with sound effects, blood splatter and display box. You could change your weapon’s position in the game by raising or lowering the controller thanks to motion tech, and even use the pull-cord on the controller to start the game. While it looks cool, its weight doesn’t exactly make for comfortable extended play sessions.
DJ Hero decks
Leading off the plastic guitars and drums explosion of Guitar Hero and Rock Band, publisher Activision tried to repeat its success with with DJ Hero and its semi-realistic DJ decks, which let you scratch and mix like a pro, or a pro pressing primary coloured buttons repeatedly, anyway. While the controller was solidly made, the game was not so well received, and the series petered out after one sequel.
When you think of Donkey Kong and the action games that made Mario’s gorilla pal a star, you wouldn’t expect barrel themed pair of bongos to be top of the To Do list, would you? Well, Nintendo made some for Donkey Kong Jungle Beat, a Nintendo GameCube platformer played with the bongos, as well as Donkey Konga – a rhythm game from the people who made Taiko Drum. Nintendo had Guitar Hero beat to the punch by a couple of years, although it was with the wrong instrument. Maybe next time?
With your consent, this website shall use additional cookies (including third party cookies) or similar technologies to make our site work, for marketing purposes and to improve your online experience.
You can revoke your consent via the Cookie Settings in the footer of the website at any time. Further information can be found in our Privacy Policy and in the Cookie Settings directly below.
Privacy Preference Center
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
Manage Consent Preferences
Strictly Necessary
Always Active
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.
Performance
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
Third Party Content Cookies
These cookies may be set through our site by third-party providers of third-party content that is embedded on our site. They may be used by those companies to load, display, or in other ways to enable you to use that content. As this third-party content is provided by autonomous companies on their own responsibility, those companies may also use these cookies for their own additional purposes, such as marketing. Please refer to the privacy policies of those companies for that information. If you do not allow these cookies, you will not be able to use this third-party content embedded on our site, such as videos, music, or maps.